// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: AlphaMaskFragShader.fsh ********

// File data
static const char _AlphaMaskFragShader_fsh[] = 
	"uniform mediump sampler2D  sTexture;\r\n"
	"uniform lowp    vec4       FlatColour;\r\n"
	"\r\n"
	"varying mediump vec2    TexCoord;\r\n"
	"\r\n"
	"void main()\r\n"
	"{\t\r\n"
	"\tgl_FragColor = vec4(FlatColour.rgb, FlatColour.a * texture2D(sTexture, TexCoord).a);\t\t\r\n"
	"}\r\n";

// Register AlphaMaskFragShader.fsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_AlphaMaskFragShader_fsh("AlphaMaskFragShader.fsh", _AlphaMaskFragShader_fsh, 226);

// ******** End: AlphaMaskFragShader.fsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: AlphaMaskFragShader.fsc ********

// File data
A32BIT _AlphaMaskFragShader_fsc[] = {
0x10fab438,0xcb1885b0,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0xa3030000,0x1000000,0x4000000,0x0,0x8000000,0x2,0x0,0x20009,0x0,0x1090000,0x88010000,0x55535020,0x20,0x17c,0x1,0x0,0x0,0x224,0x0,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x770009,0xffff,0x20001,0x0,0x10000,0x4,0x0,0x0,0x0,0x0,0x3fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x20002,0x800000,0x0,0x1,0x10000,0x3,0x0,0x30014,0x1,0xa0000,0x20003,0x0,0x30000,0x3,0x1,
0xa1440500,0x40811fbe,0xa1202480,0x91817002,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0xa0000000,0x28a31000,0x5,0x20001,0x80018001,0x80018001,0x0,0x0,0x0,0x80008,0x688,0x0,0x1,0x0,0x1,0x0,0x2,0x0,0x10002,0x2,0x10000,0x20002,0x30000,0x80010002,0x80018001,0x8001,0x0,0x0,0x100010,0xd030c530,0xc11000,0xe0000480,0x28811002,0x20040080,0x40811c22,0x6,0x88010000,0x55535020,0x20,0x17c,0x1,0x0,0x0,0x2a4,0x0,0x2,0x7d,0x0,
0x8,0x0,0xffffffff,0x0,0x770009,0xffff,0x20001,0x0,0x10000,0x4,0x0,0x0,0x0,0x0,0x1fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x20002,0x800000,0x0,0x1,0x10000,0x3,0x0,0x30014,0x1,0xa0000,0x20003,0x0,0x30000,0x3,0x1,0xa1440500,0x40811fbe,0xa1202480,0x91817002,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0xa0000000,0x28a31000,0x5,0x20001,0x80018001,0x80018001,0x0,0x0,0x0,0x80008,0x688,0x0,0x1,
0x0,0x1,0x0,0x2,0x0,0x10002,0x2,0x10000,0x20002,0x30000,0x80010002,0x80018001,0x8001,0x0,0x0,0x0,0xd030c530,0xc11000,0xe0000480,0x28811000,0x20040080,0x40811c20,0x6,0x400,0x0,0x0,0x0,0x3000000,0x74616c46,0x6f6c6f43,0x7275,0x1030500,0x10000,0x100,0xf0004,0x65547300,0x72757478,0x65,0x20318,0x100,0x1000002,0x100,0x43786554,0x64726f6f,0x3000000,0x206,0x1000001,0x20000,0x3,
};

// Register AlphaMaskFragShader.fsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_AlphaMaskFragShader_fsc("AlphaMaskFragShader.fsc", _AlphaMaskFragShader_fsc, 963);

// ******** End: AlphaMaskFragShader.fsc ********

